Bones are Entities that can be manipulated as any other
entity.
That happens to be is a Non-Workaround compared with LoadAnimMeshFromBank. Although both have their advantages
and both are needed. This one is the more important one.
It should simulate the Chunks of B3D-Files somehow. In B3D you
have a surface that consists of all triangles and vertices of
the Model and the Bones-Information is transferred to the
System as IndexNumbers that point to the Vertices.
Making this available in form of Commands within the Language
is essential to make a bit more than just load the model, show
it on screen and make a smiling face - say wow - I am able to
show a model on screen - and that was it - (Comment: how
boring).