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2004/03/09
Mouse pad added - now each Bone movement can be addressed completely with
mouse.
 New
in the Animation System are separate Groups - f. i. Walking/Running, several
different motions of legs can be combined with different motions of Body and
arms while Head is individually controlled by Mouse (pivot) or follows an entity
(other model).
2004/02/27
Changed the System for the Selection of Bones.

Now its that easy to select the Bones as I wanted to have it.
On the ToDoList is next: Finishing the Functions of my own
Animation-System. Yesterday I finally decided how the synchronization of
interacting Models will be handled. Not to be done with any other known
Animation-System. And especially not with Blitz's own.
2004/02/24
Here are some pictures that show the progress in Modelstudio
(click on the Picture to view the original size)

Gestures and Animations are created by some Mouseclicks only.
The 3 Models on the left are used to select the Bones while the Model on the
right is a B3D-Model. All changes that are made can be saved as Animations.
Special calculations are making the movements smooth and care for exact
positions when animations change from one state to the other. For instance -
Standing to Walking - Walking - Walking to Stand. Or Jumping - Landing - Stand
etc.


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